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An editor for non-euclidean worlds.

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Azathoth

A level editor for non-euclidean worlds. Designed to be used with a real-time raytracer that I am developing.

Dependencies

Make sure that you don't mix and match 64-bit and 32-bit versions of the dependencies and the python interpreter.

  • Pygame - http://www.pygame.org/
  • PyOpenGL - http://pyopengl.sourceforge.net/
  • wxPython - http://wxpython.org/
  • wxPropGrid - http://wxpropgrid.sourceforge.net/cgi-bin/index