Graphite.NET
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TCP Client swallows errors
Unfortunately this little bit here makes the client unusable for me as-is: https://github.com/ragnard/Graphite.NET/blob/master/Graphite/GraphiteTcpClient.cs#L36-L39
I would recommend removing the entire try/catch and let the consumer deal with errors as a quick fix. I have done this and I just throw away the client and create a new one if an error comes up(disconnected tcp client, unable to connect, etc).