Ragekit
Ragekit
@danielfomin96 does it duplicate all the files or does rclone read them on the fly ?
Any news on this one ?
Yeah, no worries, i was just checking since there was no news.
hey, i don't know if you've found the solution, i'm trying to implement the Catalinzima shader baser light engine in libgdx with Opengl myself too. I think the error is...
well i'm comparing my 2 texture, one with the distorted rays and the one with the reduction and things don't seem to match, so i'm guessing the reduction isn't correct...
You're writing the reduction directly in a 2 pixel wide texture right ?
ahah, i'm begining to go insane on this issue :)
ho, i think i'm onto something
okaaaaaay, found it, you have to modify the main of distort.frag like this : ``` GLSL float pixel_width = 1.0 / float(u_textureWidth); int half_width = u_textureWidth / 2; // Get...
i hope this was your issue too :D