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fixing point light sources for glossy surfaces

Open chinmay0301ucsd opened this issue 3 years ago • 0 comments
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This PR fixes 2 issues -

  1. #16
  2. Currently, the glossy surface rendering would only work in presence of directional light in the code. I modified the code for it to work with both directional and point light sources.

chinmay0301ucsd avatar Oct 04 '22 01:10 chinmay0301ucsd