TerrariaClone
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Fix the most egregious bugs so you can actually walk around at a somewhat decent framerate
No more clicking exceptions.
This is great to see. I probably won't merge it, since the repository is more like a historical piece than a working codebase; however people like @BusyByte who are attempting to refactor would find it quite useful.
@mattconsto I looked over this PR and I believe I've already rectified these in my scala branch.
@raxod502 One thing I haven't gotten to yet is use any of these helper tools other than the main game application. It would be nice if their usage was documented on a markdown file.
@BusyByte Which "helper tools" are you referring to?
@radox502 anything with a main method other than the game itself
On Oct 15, 2017 1:38 PM, "Radon Rosborough" [email protected] wrote:
@BusyByte https://github.com/busybyte Which "helper tools" are you referring to?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/raxod502/TerrariaClone/pull/12#issuecomment-336731805, or mute the thread https://github.com/notifications/unsubscribe-auth/ADs9tmAVRy6cRsjE-HjoHe5yWocNTyonks5sslEtgaJpZM4P3yDx .
Oh, wow. I didn't even remember there were such things in this project. Looks like they were used to generate the texture files.