godot-console
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Separate console into two modules: Console and Console Ui.
So yeah, the idea is to make the UI a separate entity to be able to swap them and also to give option for user to use multiple instances of the console or use console with no ui at all (for eg. to create a cli app).
How is it going?
Slowly)
I have half-done three new modules
Definitely missing tests and maybe some minor stuff here and there. I think as soon as this three will be ready I'll release new minor version. From then I'll continue moving stuff from the core to the separate modules.
UI modules will be probably last because it has many dependencies and I want to start with smaller easier pieces to iterate on development naturally.
I started working on this requirement (Along with other resources(https://github.com/expressobits/godot-console)), firstly separating the Console from a new script called ConsoleUI,
However, ConsoleLine still needs to be split.