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QB Reader AI

Open geoffrey-wu opened this issue 3 years ago • 6 comments

Create an AI that the player can play against that would buzz against the player

Potential resources to check out:

  • https://github.com/quizbowl/open-data
  • https://sites.google.com/view/qanta/home

Or, the AI can just buzz within a certain range (range would change based on difficulty)

geoffrey-wu avatar Jun 29 '22 20:06 geoffrey-wu

I've tested LLMs for this purpose with good results; here is Zephyr 7B (running locally) buzzing on a Science Bowl question. You could feed in the question a few words at a time to a model and see where it buzzes in. Each buzz attempt would cost only a hundredth of a cent on gpt-3.5-turbo. image

derikk avatar Dec 11 '23 17:12 derikk

Some other options could be: buzzing against average buzzpoint of a tossup across all recorded stats and buzzing against stats uploaded from a mirror

geoffrey-wu avatar Dec 21 '23 21:12 geoffrey-wu

If you use an LLM you'll want to dumb it down or handicap it since it'll be much better than most players and won't be enjoyable to play against. There are some techniques you can do to help (for example, give the player a 10-15 word handicap).

The cheapest option is likely a probabilistic model that randomly buzzes in and has a certain chance to convert. This also lets you do things like make the player stronger in certain categories, etc.

alopezlago avatar Dec 30 '23 05:12 alopezlago

From a fellow quizbowler - Another option could be expanding the context window for the LLM and train it on contextual clues. This could be branched off for a learning experience, i.e giving the context of these clues upon a successful answer, so the human player can learn these clues. As difficulty increases, the context gets more obscure. You can also combine this with the probabilistic model proposed before. One helpful paper that I had found a while ago about MemGPT does exactly this, https://arxiv.org/abs/2310.08560.

SamarthP5 avatar Jan 22 '24 08:01 SamarthP5

It could also adjust its abilities based on the performance of the player.

Captain-Quack avatar Jan 23 '24 01:01 Captain-Quack