pygame-geometry
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Circle `top` / `bottom` / `left` / `right` attribs
Would allow to get these points:
While avoiding having to write:
c.y - c.r # top
c.x + c.r # right
c.y + c.r # bottom
c.x - c.r # left
Perhaps Circle.get_point_at(rad)
so doing get_point_at(0) could return top, then etc
Possibly both? so you'd have a concise way of getting those simple points and a more elaborate one for all the others?