puppetmaster-
puppetmaster-
`get_state( )` and `set_state()` `get_editor_settings( )` http://docs.godotengine.org/en/latest/classes/class_editorplugin.html http://docs.godotengine.org/en/latest/classes/class_editorsettings.html
my fix was `camera.target = vec2(pos.x.round(), pos.y.round());` so everything is drawn pixel accurate and there are no sub-pixel problems
Thank you for your answer. I only included the try catch to better analyze the location of the problem. Removing the scope did not help. To take the pressure off...