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NormalMap textures working incorrectly

Open andeliseev opened this issue 3 years ago • 2 comments

If add texture with texture type Normal Map, texture2darray format would be wrong

andeliseev avatar Apr 26 '22 16:04 andeliseev

Can you please add what Unity version you use and a step-by-step list how I can reproduce the problem?

pschraut avatar Jun 02 '22 19:06 pschraut

It’s reproduce in all unity version. I think it is not you package problem, but internal unity bug. It swizzle or doing something with normals map in editor. To reproduce you can switch target platform to android and make texture format ASTC. Normal map in array will be looking washed out like it double linear. And If you test it quickly in shader graph result will be wrong

andeliseev avatar Jun 09 '22 19:06 andeliseev