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p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processin...

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Resolves #[Add issue number here] Changes: resolve #7046 Screenshots of the change: #### PR Checklist ![Screenshot from 2024-05-16 21-49-43](https://github.com/processing/p5.js/assets/92508481/6edb1fd3-1781-4612-91db-d5663e6f4cd7) - [x] `npm run lint` passes - [ ] [Inline documentation]...

### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events...

Bug
Area:Utilities

### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events...

Bug
Area:Utilities

### Topic I just saw a statement publish on p5play.org in support of student protestors. https://p5play.org/learn/activism.html I think the Processing site had banners showing support for BLM and Ukraine. But...

Discussion

Resolves #6893 Changes: Added the ```_handleAlignment``` function in ```p5.Font.js``` to ```textToPoints```, so that it also follows the renderer's current alignment. Screenshots of the change: When ```textAlign(CENTER, BASELINE);``` was called, the...

Resolves #6798 Changes: This is a working draft of this issue #6798 which allows for `keyIsDown()` to accept alphanumeric String params such as `'w'` or `'W'`. Regarding the confusing case...

p5.js 2.0

Addresses #7178 **Changes:** - Validate against real p5 constants - Fully account for optional parameters - Add new test file for param validator **Screenshots of the change:** Ran `npm run...

Friendly Errors

### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [X] Events -...

Bug
Area:Events

### Most appropriate sub-area of p5.js? - [X] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events -...

Bug
Help Wanted
Area:WebGL
Area:Accessibility

Resolves #6924 Thanks to @rohanjulka19 for his prior work. This PR is work in progress. Changes: - Error handling in loading texture image. - `clearTextures()` as a draft. Description: These...