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An asynchronous A* pathfinding API written in Javascript.

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For my specific use case, I needed more control over the conditions on which tiles can access a specific tile. If you think this is out of scope for this...

We could benefit from some tree shaking by switching our builds to webpack 2

We should explore the feasibility of taking advantage of the [Web Workers API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Using_web_workers) to calculate paths. This would come in the form of an optional API method to enable this...

Let's explore the possibility of converting the code base to [Standard JS](http://standardjs.com/rules.html), along with adding a `.editorconfig` file.

I tried to run `cd easystarjs/demo`, `npm install` and `node app.js` then got an error of `Uncaught ReferenceError: EasyStar is not defined at easy-star-demo.js:97:4` Found the issue in `views/index.html` line...

Starting to build a game with this. Wondering if its maintained still? If not anyone have good alternatives? Cheers

In your demo, if i understood it correctly heroes are going out through different exits? Would like to implement pathfinding for multiple exits, 1 starting point and then find path...