Christopher Walker
Christopher Walker
I'm running the MAGES dev branch, v1.3.0. Just double-checked, I definitely only compile when the function source is changed. Actually it would be great if I *had* messed that up...
Great! This is huge for my current performance constraints. Replacing all the lambdas in the runtime sounds like a huge pain in the butt, but hey at least it's a...
Wow, that was fast. I'll recompile MAGES and give it a shot!
Hmm. On the one hand, I'm not planning on implementing multithreading in the near future. On the other hand, I would like to at some point and data races are...
Yikes. Initializing the stack to 64 elements spiked garbage from the `ExecutionContext` constructor from 2.6kB to 44kB. Might be best for me to just eat the cost of resizing the...
Sorry, should have specified. I've been testing on the same scene every time, which has a single graph sampling `((x + -8)/4)^2 + -16` 82 points per frame. I'll fiddle...
@harbar20 I think these are really good ideas. Max and I are talking about doing some work along these lines.
We need some way of localizing all of the hard-coded strings in the UI and scene configuration files. Any takers?
@j-cordz Have you thought any more about this? Haven't seen any activity in slack around it.