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Patching not very practical

Open pmrowla opened this issue 6 years ago • 1 comments

Patching currently requires manually replacing scenario scripts in an LSB file, and then manually inserting the LSB file back into a game archive. For making an actual translation patch this is obviously not ideal, so it would be good to actually support batch replacement of scenario scripts and LSB files.

pmrowla avatar Apr 08 '19 06:04 pmrowla

This is not something that I'm currently planning on working on, but if someone wants to actually make a full AGLS patch (since that was what irl was originally for) this will need to be addressed at that point.

pmrowla avatar Apr 08 '19 06:04 pmrowla