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tileAnim does not work for negative offsets
Hi,
I spent an hour today trying to get tileAnim to work for two tiles on the same row e.g. [a, b] but starting on b then moving back to A with animX = -1 This led to some weird behavior where the animation loaded an incorrect tile, I changed it to start at a with animX = 1 and it worked fine, but thought I'd open the issue for future reference.
make a test case for studying