assetpack icon indicating copy to clipboard operation
assetpack copied to clipboard

Problem with Incorrect Texture Rendering When Using .atls Files via Asset Pack

Open Tenderfeel opened this issue 10 months ago • 2 comments

In a demo project created using "Create Pixi (Creation Templates)," I tested the display of SpineBoy. However, when rendering a Spine instance using .atls files loaded through an Asset Pack, the rendering was incorrect.

The edges around the character appeared jagged and rough.

Is this issue caused by a configuration problem or a bug in the Asset Pack? If it's a configuration issue, could you please share a solution to resolve it?

Image

Node.js: v23.3.0

"dependencies": {
    "@esotericsoftware/spine-pixi-v8": "^4.2.66",
    "@pixi/sound": "^6.0.1",
    "@pixi/ui": "^2.2.0",
    "motion": "^11.12.0",
    "pixi.js": "^8.6.3"
  },
  "devDependencies": {
    "@assetpack/core": "^1.2.2",
    "@eslint/js": "^9.16.0",
    "eslint": "^9.16.0",
    "typescript": "~5.7.2",
    "vite": "^6.0.0"
  },

Repo: creation-spineboy.zip

Tenderfeel avatar Jan 31 '25 09:01 Tenderfeel

I have the same bug. But mostly with my own spritesheet and atlas is compressed. Then I get the same artefacts around the edges of the figure at @0.5x or whenever it has run through the assetspack'er.

adalberth avatar Apr 10 '25 12:04 adalberth

Disable "Premultiplied alpha" in the Spine export as assetpack doesn't seems to support it

michalvadak avatar Aug 04 '25 21:08 michalvadak