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Problem with Incorrect Texture Rendering When Using .atls Files via Asset Pack
In a demo project created using "Create Pixi (Creation Templates)," I tested the display of SpineBoy. However, when rendering a Spine instance using .atls files loaded through an Asset Pack, the rendering was incorrect.
The edges around the character appeared jagged and rough.
Is this issue caused by a configuration problem or a bug in the Asset Pack? If it's a configuration issue, could you please share a solution to resolve it?
Node.js: v23.3.0
"dependencies": {
"@esotericsoftware/spine-pixi-v8": "^4.2.66",
"@pixi/sound": "^6.0.1",
"@pixi/ui": "^2.2.0",
"motion": "^11.12.0",
"pixi.js": "^8.6.3"
},
"devDependencies": {
"@assetpack/core": "^1.2.2",
"@eslint/js": "^9.16.0",
"eslint": "^9.16.0",
"typescript": "~5.7.2",
"vite": "^6.0.0"
},
Repo: creation-spineboy.zip
I have the same bug. But mostly with my own spritesheet and atlas is compressed. Then I get the same artefacts around the edges of the figure at @0.5x or whenever it has run through the assetspack'er.
Disable "Premultiplied alpha" in the Spine export as assetpack doesn't seems to support it