petermg

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Wow mine's fastest huh? How cool! Not really sure how that happened. The extra options I have been using are: --extra "-hwaccel auto -c:v h264_nvenc -b:a 256k -preset slow -b:v...

I made one that has framerate detection. See: https://github.com/petermg/jumpcutter/tree/patch-2 Also you can download a Windows executable I complied, along with a drag and drop bat file and ffmpeg: https://1drv.ms/u/s!AjpZw3nbsfwNgY4jBZTi9G17idUl6Q?e=he72ae

Also wanted to mention that adding "--enable-ffplay" as mentioned [here ](https://github.com/Javernaut/ffmpeg-android-maker/issues/40#issuecomment-713597141)does not cause ffplay to be built for me. However, when I go into the "sources" directory and do make...

Does this mean I have to enable sdl2 in the build script or ?

> When you simply do `clean, ./configure, make`, then you compile FFmpeg for your host machine, not for Android. This project tries to make the cross-compilation easier (building for Android...

> Hello. I see that marigold got support. > > When I fresh install the depthmap script i cant see Marigold model in the options. I also tried just installing...

> This indeed would be a great addition to the program! Sadly I am busy with other things and can't promise to add it anytime soon. Seriously! I'm trying to...

> > Speaking of backporting... The stereoimage generation implementation in this repo is not really correct, I probably will fix it at some point. Then it would be nice to...

This sounds like an amazing idea!

> Do you have an estimate on your local memory usage? I was kind of hoping they would make some memory optimisations before we implemented it. I'm thinking about doing...