PhysicsBasedClothAnimation
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A 3D cloth animation created using Verlet Integration.
Physics-Based Cloth Animation
This project consists in a 3D simulation of cloth physics using Verlet Integration. It was developed as the final assignment for the Numerical Analysis class at PUC-Rio. The project consists of two parts: the physics simulation algorithm written in C++, and the visualization created with OpenGL 4+ using Qt Creator. For more details about the methodology and implementation, please check out the final report.
Features:
- Create animations for any rectangular cloth.
- Blinn-Phong Lighting Model, with diffuse, specular and ambient lighting.
- Zoom and Arcball for adjusting the camera.
Animations
The following animations were created applying a sum of forces of gravity and dynamic wind to the cloth.
Two upper corner fixed points.

Two upper corner fixed mesh visualization.

Left side fixed.

Dependencies
- OpenGL 4+
- Qt Creator
Contact
Felipe Bernardi - [email protected]
Matheus Venturelli - [email protected]
Pedro Ferraz - [email protected]
Credits and Thanks
Waldemar Celes, for teaching the Numerical Analysis class at PUC-Rio.
Marcelo Gattass, for teaching the Computer Graphics class at PUC-Rio.
Suellen Motta, for the excelent introduction to OpenGL using Qt Creator.