Paul den Dulk

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Pushed my test here https://github.com/BruTile/BruTile/pull/244

Please reopen if there is a way I can reproduce this.

What are you referring too exactly. There is no 'BaseOnSourceLayers' in the Mapsui code. Are you using the WriteableLayer within a RasterizingLayer?

In v5 there is no distinction between layers in how they cache. If a feature is modified in user code you need to call IFeature.Modified() to indicate the cache should...

I have to think about this. ### History At some point we had code in several places updating the viewport and implementing a pan/zoom lock was hard. Fixes for bugs...

In v5 we distinguish between methods that are usually called through user manipulation. We lock on those, but not on the others. - Fling (fairly obvious user input) - Manipulation...