Paul den Dulk
Paul den Dulk
Thanks for the code, this can already help some users. If this would be a merge request it should go into master and there we replaced Mapsui.Geometries with NTS, so...
WriteableLayer indeed complicates this. In that case you need to do a transformation in the other direction when writing. Perhaps the ProjectingLayer should be extended to support that. And the...
The MR that you point to has the animations in the layers, so no problems there with iterating all the features and styles. > Regarding the "Update animations when they...
Another commit in my animation branch: https://github.com/Mapsui/Mapsui/pull/1401/commits/5b765c7a2248a816d2414ff387386733e8003931 This is still work in progress. ## All Viewport animation within Viewport All the animations that were in Navigator have been moved to...
@charlenni ## All animations within Viewport The important thing about these changes is that there is now one place responsible for all animations, which is Viewport. When a new animation...
> I see that we have completely different opinions. > > In my opinion, the Viewport is simply a lightweight object that specifies what data of the Map is displayed...
I made a mistake by getting too much distracted from my main objective, the migration to NTS. I need to wrap up my work on animations before I can properly...
There several things to respond to. Two reactions below. > This sounds very complicated. I have the feeling, that more and more parts of the Navigator move to the Viewport....
The Pins in Mapview were added to allow an easy way to add Pins but you don't have to use them. It seems that the trackLayer is a regular layer....
This still uses the Xamarin.Forms Pin. I was suggesting to use the non-Xamarin.Forms layers. You could see this in the sample 'Info | SingleCallout', however, there is a problem with...