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perf(engine, trie): chunk based on idle workers

Open aleexeyy opened this issue 1 week ago • 0 comments
trafficstars

Addresses #19256

Chunking logic is now based on the amount of available idle workers, instead of hardcoded chunk size. I kept the hardcoded chunk size as the minimum chunk size that we can have, to avoid unnecessary chunking.

Benchmarks:

Screenshot 2025-11-12 at 12 19 16

aleexeyy avatar Nov 12 '25 11:11 aleexeyy