orels-Unity-Shaders
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[ORL-78] Add support for arbitrary modules in Configurable Shaders
Got this mostly working.
- Allows to define if a module is a custom module
- Allows simple drag & drop for custom modules
- If a module is not found (as its currently saved as a string path) - shows a string field for editing
- After editing the module path string to be valid gain / removing the module - you can use
Force Reimportbutton to refresh the configurable shader
This is implemented in dev and will be available in the next dev build (dev 12)