orels-Unity-Shaders
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[ORL-62] Add baked lightmap support to toon shader
For toon-lit worlds baked lightmap needs to influence the ramp.
I think this could be a special section at the bottom that toggles a variant with lightmapping functionality.
No bakery features would be added at this time though
From SyncLinear.com | ORL-62
Adde a pretty basic implementation with support for dominant direction lightmaps