opsodps

Results 12 comments of opsodps

I think this is the same or a similar reason why the block platforms crash when they're not above ground.

Forgot to mention I also don’t think this is really a bug, more of a quirk with the SMB3 engine and how the vine object works.

Here's another one: "Lower Right Hill Corner" in the Underground set appears the same as the Ceiling tile in-editor ![image](https://github.com/mchlnix/SMB3-Foundry/assets/75006249/85738851-896c-4eab-956c-c6030c37eb72)

> The graphic set should be already changeable in the header editor, like all the other levels. Doesn't matter because they'll load the default ones regardless. Edit: To be more...

Didn't mean to imply it should have its own view menu entry, just part of the grid like the red screen divisions. ![image](https://github.com/mchlnix/SMB3-Foundry/assets/75006249/231e281b-802e-45a8-a83e-28802155c67f) The top and bottom part of the...

I just remembered what you said is similar to how Lunar Magic (the SMW editor) works. I can’t record a video of it right now, but it has a view...

> This information, "what can be walked on", "which rock can be destroyed" doesn't exist yet. If you could provide such a list, I could have a look to include...

I guess it'd be up to the user to find free space to use to point to in Scribe. I was thinking that the program could automatically find free space...

I meant just adding the data of the levels to the game, though I guess there'd be no way for it to appear on the found level list unless it's...