orx
orx copied to clipboard
[wip] Feature: colored height maps to ordered point clouds + point clouds to wireframes and meshes
This PR adds new modules:
- orx-compute-shaders
- orx-point-clouds
- orx-wireframes
I'm wondering if orx-compute-shaders should be part of openrndr instead of orx, since it's only a few lines of code and it's a useful feature when writing compute shaders.
I'm wondering if
orx-compute-shadersshould be part of openrndr instead of orx, since it's only a few lines of code and it's a useful feature when writing compute shaders.
I'm in the process of updating this PR to address this issue in particular, no orx-compute-shaders anymore.
BTW here is the commit with changes I needed in openrndr to get rid of orx-compute-shaders
https://github.com/openrndr/openrndr/commit/3da165cf787ef951526c1aa4397328f939fef014