open.mp icon indicating copy to clipboard operation
open.mp copied to clipboard

CreateWater / and other improvements in working with water

Open eakwarp opened this issue 9 months ago • 3 comments
trafficstars

This is a proposal for the future open.mp client. It just needs to be described, it is obvious to everyone. We just need a mechanism to create and remove water on the map. The renderware can definitely do this, we have had a similar function in MTA for more than 10 years.

Ideally, I would like to see something like RemoveWaterForPlayer(player, x,y,z,r) and CreateWaterForPlayer but knowing the limitations of renderware, it is quite possible that we will have to remove all the water completely at client startup, if it is set by the server, and add it again by script. In any case, this is a really missing improvement.

eakwarp avatar Feb 13 '25 11:02 eakwarp

It would be nice, but having it per player is odd. I'm sure it'd cause problems, or at least look strange, if a player is in water created only for them; other players would see them swimming in thin air. Having the option to set it per virtual world makes more sense.

BeckzyBoi avatar Feb 13 '25 16:02 BeckzyBoi

https://github.com/AmyrAhmady/CreateWater ?

Don't think removing the game water is possible

riot2066 avatar Apr 12 '25 13:04 riot2066

https://github.com/AmyrAhmady/CreateWater ?

Don't think removing the game water is possible

It's not actually manipulations with water, just a hack with retextured objects. There was something similar to this (in terms of hacky ways to pretend it's real) with changing water level, when the whole map was re-created serverside and moved higher or lower to make the feeling of water movement. Still, it's all just serverside tricks

NexiusTailer avatar Apr 12 '25 19:04 NexiusTailer