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Supported Operating Systems

Open EndeavourAccuracy opened this issue 8 years ago • 10 comments

It would be useful if your YAML files could store information about supported OSes. Not all game clones are available for all OSes. Windows, OS X and Linux icons for each game clone would be useful.

EndeavourAccuracy avatar Jun 29 '17 18:06 EndeavourAccuracy

Possibly, but I think this more important when the supported hardware or software is more exotic or vintage.

wonea avatar Jul 03 '17 07:07 wonea

If I understand you correctly, your position is that it would be particularly useful for game clones that use/require unusual software or hardware. In my opinion, it would primarily be useful for the users of non-Windows main stream operating systems. Of the two, exotic versus non-Windows main stream (e.g. OS X, Linux), the latter is likely a much larger group of people that is interested in being able to quickly spot if a game clone is available for their OS.

EndeavourAccuracy avatar Jul 15 '17 19:07 EndeavourAccuracy

I think we're in agreement. If think two optional tags would help.

OS: [Windows,Linux] Hardware: [Android, x86 PC]

wonea avatar Jul 21 '17 08:07 wonea

just one tag will do, maybe platform.

cxong avatar Nov 02 '17 11:11 cxong

Yes, let's go for platform.

wonea avatar Nov 02 '17 11:11 wonea

Unless I'm misreading something, I don't think this solved the issue I originally reported. The originals now have a platform note, but the games do not.

EndeavourAccuracy avatar Dec 15 '17 18:12 EndeavourAccuracy

I think this should be extended from the Playable tags. It's possible that a clone could be playable under linux but only partially under windows, for example.

We could just have a family of "platform-status" tags, like linux (playable) windows-partial and so on. No tag implies it is not playable (for that platform).

And we can use fontawesome icons to represent all this in a compact manner.

cxong avatar Oct 24 '18 00:10 cxong

We've had the platform tag for a while but they are not being rendered. This is what it might look like when rendered as icons: image it's a bit small so doesn't look very clear though

cxong avatar Jun 27 '19 00:06 cxong

Might be good to distinguish 32-bit and 64-bit (and maybe 16-bit too) as well. Some linux distro's are no longer including 32-bit shims anymore and thus only 64-bit builds work, so it would be good to know if the game has a 64-bit build.

OvermindDL1 avatar Jun 27 '19 14:06 OvermindDL1

Might be good to distinguish 32-bit and 64-bit (and maybe 16-bit too) as well. Some linux distro's are no longer including 32-bit shims anymore and thus only 64-bit builds work, so it would be good to know if the game has a 64-bit build.

16 bits? Why not distinguish if the port requires SSE2 or not then?

CommonLoon102 avatar Jan 05 '20 10:01 CommonLoon102