osgameclones
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Supported Operating Systems
It would be useful if your YAML files could store information about supported OSes. Not all game clones are available for all OSes. Windows, OS X and Linux icons for each game clone would be useful.
Possibly, but I think this more important when the supported hardware or software is more exotic or vintage.
If I understand you correctly, your position is that it would be particularly useful for game clones that use/require unusual software or hardware. In my opinion, it would primarily be useful for the users of non-Windows main stream operating systems. Of the two, exotic versus non-Windows main stream (e.g. OS X, Linux), the latter is likely a much larger group of people that is interested in being able to quickly spot if a game clone is available for their OS.
I think we're in agreement. If think two optional tags would help.
OS: [Windows,Linux] Hardware: [Android, x86 PC]
just one tag will do, maybe platform.
Yes, let's go for platform.
Unless I'm misreading something, I don't think this solved the issue I originally reported. The originals now have a platform note, but the games do not.
I think this should be extended from the Playable tags. It's possible that a clone could be playable under linux but only partially under windows, for example.
We could just have a family of "platform-status" tags, like
linux (playable)
windows-partial
and so on. No tag implies it is not playable (for that platform).
And we can use fontawesome icons to represent all this in a compact manner.
We've had the platform tag for a while but they are not being rendered. This is what it might look like when rendered as icons:
it's a bit small so doesn't look very clear though
Might be good to distinguish 32-bit and 64-bit (and maybe 16-bit too) as well. Some linux distro's are no longer including 32-bit shims anymore and thus only 64-bit builds work, so it would be good to know if the game has a 64-bit build.
Might be good to distinguish 32-bit and 64-bit (and maybe 16-bit too) as well. Some linux distro's are no longer including 32-bit shims anymore and thus only 64-bit builds work, so it would be good to know if the game has a 64-bit build.
16 bits? Why not distinguish if the port requires SSE2 or not then?