learn-onyx
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challenge 6.0 is confusing / incorrect
The comments mention that the toy data set has exactly 10 elements, which corresponds to the trigger threshold, ensuring it will fire. However, the test set only has 9 elements in it and actually fires because the job was completed (if you inspect the event-type out of the state-event record you will see this).
To update as well: window-id destructuring on deliver-promise! function. keyword window-id is not part of the state event (http://www.onyxplatform.org/docs/cheat-sheet/latest/#/state-event).