Oli Scherer
Oli Scherer
I haven't checked, but I assume all triangles that show the wall texture are one entity, all triangles that show the roof texture are one entity,. ..
Well, you can only have one texture per mesh. While we could build one gigantic texture that merges all textures into one and then has a single mesh per tile,...
I think it's gonna be case-by-case, but anything we return from a function should probably have a newtype, yea.
> * Ask Bevy glb loader to build in a "slow mode": postpone further node loading to the next frame if the FPS is below parameter. The glb loader could...
* https://github.com/johanhelsing/bevy_web_asset/pull/18 bevy 0.12 support is being worked on
Since the osm2world server only ships .glb.gz files, we need https://github.com/bevyengine/bevy/issues/10518 before we can continue here. This has been merged since, but needs a new bevy release before we can...
> I am sure, we could do it ourselves: > Download .gz and use the ZIP-crate and use the loader with the already existing data. so am I 😆 after...
> But we cache the tiles, using the old .glb.gz code would need less file memory. We used to cache the decompressed version of the files
On windows it keeps working, with and without cache
is it that much larger? disk space on local machines is normally not much of an issue. I think I may have figured out the issue (I can reproduce now,...