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Added files don't seem to be getting passed to GZDoom automatically

Open keithstellyes opened this issue 2 years ago • 7 comments
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I added GZDoom as a source port, and then selected a custom pwad, but it doesn't seem to get passed to GZDoom, I launch it from the menu but it just loads the base IWAD

As a workaround I can pass my pwad as a -file in the extra parameters, but this seems like something the "Load Order" thing should be doing

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This was a .wad I downloaded manually off the internet. I downloaded yagthw via the in-app downloader and that actually seems to load correctly, without needing a -file

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keithstellyes avatar Nov 02 '23 21:11 keithstellyes

Can you click 'Show Parameters' and paste here what it is generating? And in case it's relevant what version of GZDoom?

nstlaurent avatar Nov 03 '23 10:11 nstlaurent

-iwad "C:\Program Files\gzdoom\wads\Temp\DOOM2.WAD" 

Supported Extensions: .wad,.deh,.bex,.pk3,.ipk3,.pk7,.pke

*** If files appear to be missing check the 'Select Individual Files' option and supported extensions options in the Source Port form of the selected source port.

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Looks like it never even added it as a parameter when generated? Repros for me consistently, at least for this manually downloaded WAD

keithstellyes avatar Nov 03 '23 21:11 keithstellyes

If you click Select Individual Files is it selected? Could you also upload the DoomLaunchers.sqlite file? It's the easiest way for me to figure out what is going on.

nstlaurent avatar Nov 03 '23 23:11 nstlaurent

It does not show up in this menu. Attached is the .sqlite as a zip

image DoomLauncher.zip

keithstellyes avatar Nov 10 '23 02:11 keithstellyes

This looks very wrong. Was it added as an unmanaged file? What is the file location of the wad? It has no path in the database which is why it's not working.

nstlaurent avatar Nov 10 '23 13:11 nstlaurent

It was added via "Add files". The WAD is in the same directory as the source port, and the file itself definitely gets deleted(!) if the shortcut is removed from the Doom Launcher menu

I think the fact it gets deleted implies it's managed?

As a workaround, I just downloaded the WAD via the "Id Games" tab since I got my WAD from that website anyway (which I suppose I probably should've done anyway, lol)

keithstellyes avatar Nov 16 '23 04:11 keithstellyes

Something is getting confused in here. The fact that it's a wad and not a zip extension means Doom Launcher added it as an unmanaged file, but is also thinking it's managed in other cases. Did you use DoomLauncher_3.7.3.0_install.zip or DoomLauncher_3.7.3.0.zip? If you didn't use the install version can you let me know what file path you used for Doom Launcher and what the file paths of the wad files are?

nstlaurent avatar Nov 17 '23 13:11 nstlaurent