polyscope
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More general slicing primitives
trafficstars
Could implement lots of primitives beyond just slice "planes". The shader system is set up to support this, but some boilerplate setup and GUI/API decisions are needed.
Other primitives:
- slice sphere
- slice cube
- slice slab (keep stuff within a fixed width from a plane)
stretch goal: Use heat method from boundary, and slice level sets of the integrated normalized field, useful for seeing what's going on as a function of distance from the surface.
stretch goal 2: CSG operations on sliced primitives, i.e. what if I want to select some bounding box, and then slice slabs at a time.