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Handle transparent tiles

Open Loffe opened this issue 13 years ago • 5 comments

Hi Nicolas,

This is a patch to support regain support of transparent tiles (global tile id 0).

Loffe avatar Jan 16 '12 12:01 Loffe

Hey,

does this comply with the TMX specs?

Thanks, Nicolas

nicolasgramlich avatar Jan 16 '12 15:01 nicolasgramlich

Hi,

Yes, it should comply with the specs. However the specs doesn't say anything of the special global tile id 0. (gid=0 means missing tiles) but that part was already in the code. "Transparent tiles" might not be the best wording, what I mean is when a tile is missing.

Loffe avatar Jan 16 '12 18:01 Loffe

I can't load any map ( .tmx ) with any "Transparent tiles" or this map have multi image source ( "Tiledset" ). :( .

dominhhai avatar Mar 02 '12 07:03 dominhhai

Thanks I picked up that Color change, however does this leave object layers to still crash when trying to load the TMX file?

nove1398 avatar Sep 15 '13 20:09 nove1398

why, I can not load a tilemap with two levels? there is a solution to this problem, including using another class? thank you very much :)

MasanItalian avatar Apr 08 '14 21:04 MasanItalian