AndEngineTMXTiledMapExtension
AndEngineTMXTiledMapExtension copied to clipboard
Handle transparent tiles
Hi Nicolas,
This is a patch to support regain support of transparent tiles (global tile id 0).
Hey,
does this comply with the TMX specs?
Thanks, Nicolas
Hi,
Yes, it should comply with the specs. However the specs doesn't say anything of the special global tile id 0. (gid=0 means missing tiles) but that part was already in the code. "Transparent tiles" might not be the best wording, what I mean is when a tile is missing.
I can't load any map ( .tmx ) with any "Transparent tiles" or this map have multi image source ( "Tiledset" ). :( .
Thanks I picked up that Color change, however does this leave object layers to still crash when trying to load the TMX file?
why, I can not load a tilemap with two levels? there is a solution to this problem, including using another class? thank you very much :)