Vadim Grigoruk
Vadim Grigoruk
I suspect this is integer pixel scaling we enabled by default. Could you please provide a screenshot to see how much worse it is?
Sounds good, after all these additions I only care about performance and whether WASM allows code to run in a separate process, I hope so :)
This is because we draw the mouse cursor as a sprite, I'll try to fix it.
We have two separate builds on the dev branch `tic80-rpi-baremetal` and `tic80-rpi4-baremetal` https://nightly.link/nesbox/TIC-80/workflows/build/master Please, try to install `tic80-rpi4-baremetal` in your case. Thanks.
Hmm, I remember someone reporting a successful launch on pizero. Unfortunately, don't have Pi Zero to check, will check when have, sorry.
What about released version, does it work?
Do you have a debugger to investigate the reason?
We use SDL2 lib to render UI, I think SDL2 didn't create the window for some reason.
> Right now it looks like the new algorithm can "double up" pixels in different cases It's weird, the `line()` function can't "double up" pixels, because it makes only one...
This is a new triangle rasterization algorithm, it draws pixels if their centers are inside the triangle. Sometimes it looks weird, but it's correct. Don't know, maybe use `line()` instead.