GodotSharp
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How to debug
Is it currently possible to debug the C# code? I assume we need to make a plugin for Visual Studio like Unity did, because it can't debug Mono apps out of the box as far as I'm aware. I tried using Visual Studio, MonoDevelop and Rider, all with no luck, but maybe I just don't know how to set things up properly. Did someone have any luck getting debugging to work in any IDE?
Thanks for making this by the way!