DialogueNodes
DialogueNodes copied to clipboard
Integrate godot localization system
Hi @nagidev I propose to use the localization integration of Godot instead of recreate every dialoge by locale. I set the logic(few code) and modify the example to work with translations located in (examples/en_GB.po and examples/es_ES.po).
I also want to find a way to be able to generate the translation template with the DialogueData. But it can be a next step.
I appreciate the PR. However, the plugin does not have a good workflow to support/enhance the translation features of Godot. I plan on working on it next. Especially working on generating translation templates from the dialogue.
Here's my plan:
- the user creates one dialogue tree
- they generate the translation template from the file
- add/modify the translations from the csv, or
- modify them right from the editor
This will require some planning to come up with the final UI/UX changes, so please bear with me. Once again, thank you for the help!
That will be awesome. If you think I can help, let me know 👍
Thanks for the fast answer.
Closing due to inactivity