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Integrate godot localization system

Open DEVizzent opened this issue 2 years ago • 2 comments

Hi @nagidev I propose to use the localization integration of Godot instead of recreate every dialoge by locale. I set the logic(few code) and modify the example to work with translations located in (examples/en_GB.po and examples/es_ES.po).

I also want to find a way to be able to generate the translation template with the DialogueData. But it can be a next step.

DEVizzent avatar Oct 27 '23 08:10 DEVizzent

I appreciate the PR. However, the plugin does not have a good workflow to support/enhance the translation features of Godot. I plan on working on it next. Especially working on generating translation templates from the dialogue.

Here's my plan:

  • the user creates one dialogue tree
  • they generate the translation template from the file
  • add/modify the translations from the csv, or
  • modify them right from the editor

This will require some planning to come up with the final UI/UX changes, so please bear with me. Once again, thank you for the help!

nagidev avatar Oct 27 '23 09:10 nagidev

That will be awesome. If you think I can help, let me know 👍

Thanks for the fast answer.

DEVizzent avatar Oct 27 '23 09:10 DEVizzent

Closing due to inactivity

nagidev avatar Apr 30 '24 06:04 nagidev