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A package that standardizes scene loading operations between the Unity Scene Manager and Addressables, allowing multiple alternatives of awaiting such as Coroutines, Async or UniTask.

Results 8 scene-loader issues
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Unity 2023.1 introduced the new [Awaitables API](https://docs.unity3d.com/2023.2/Documentation/Manual/AwaitSupport.html) for better async development in the engine.

enhancement

Hey João, The bug I posted is now fixed and works fine. Thanks. Another issue, I think. The code is super simple. I use 'new AdvancedSceneManager(addLoadedScenes: true);' So, I have...

documentation
enhancement

Since version `3.0.0`, the scene loaders have been very stripped down in functionality. The transition method can easily be migrated to the scene manager, and the entire usage can be...

enhancement

Add support for publishing the package to the Unity Asset Store.

enhancement

None of the runtime scripts derive from Monobehaviour. Can't even attach them to my game objects? How about some example scenes to get us set up?

documentation
enhancement

At the current version (3.0.x), to unload a scene you need to either use a direct `LoadSceneInfoScene` with the target scene reference, or the same `ILoadSceneInfo` that loaded it in...

enhancement

### Summary LoadingBehaviour can have a delayed end, but there is no way to know when the delay actually ended ### Problem or Use Case If you want to animate...

enhancement

### Summary A way to transition to a copy of the current scene. ### Problem or Use Case Very useful for "restarting a level". Having a single button that no...

enhancement