game-programming-patterns
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Typo in Components?
Near the end of the Components text, there is what seems to be a typo (cut me some slack, I'm not a native speaker ;-P)
Now, if a component has access to its container, it can send messages to the container, which will rebroadcast the message to all of the contained components. (That inclues the original component that sent the message; be careful that you don’t get stuck in a feedback loop!) This has a couple of consequences:
Located at ~4238 in the Kindle edition and still present in the web version as well. Hope it's not a false positive nor a duplicated issue.