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SD # 40 : Ignore injected joypad and playstation dualshock button inputs and movement

Open ALBANDER2022 opened this issue 10 months ago • 3 comments
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Describe the bug

SD # 40 : Ignore injected joypad and playstation dualshock button inputs and movement

this is can be used for unfair advantages

Steps to reproduce

SD # 40 : Ignore injected joypad and playstation dualshock button inputs and movement

this is can be used for unfair advantages

Version

No response

Additional context

No response

Relevant log output


Security Policy

  • [x] I have read and understood the Security Policy and this issue is not security related.

ALBANDER2022 avatar Dec 23 '24 19:12 ALBANDER2022

I'm waiting reply

ALBANDER2022 avatar Jan 19 '25 04:01 ALBANDER2022

solve this issue

ALBANDER2022 avatar Apr 05 '25 03:04 ALBANDER2022

Why does this have to be solved by the AC? If you don’t want players to use a joypad on your server, you can easily detect it using onClientKey and use cancelEvent to block the inputs.

xLive avatar May 22 '25 14:05 xLive

Why does this have to be solved by the AC? If you don’t want players to use a joypad on your server, you can easily detect it using onClientKey and use cancelEvent to block the inputs.

useless reply , i'm don't mean play with joypad or use a joypad in mta sa servers , This is normal and we accept it and there is no cheating in it

i mean (disallow or Ignore) injected joypad and playstation dualshock button inputs and movement like :

SD #32 : Ignore injected mouse button inputs and movement (this detection can prevent an ambigious type of aim hacks (bullet spread/recoil manipulation)

Source : https://wiki.multitheftauto.com/wiki/Anti-cheat_guide

understand me ?

ALBANDER2022 avatar Aug 23 '25 19:08 ALBANDER2022

Can someone solve this issue ?

ALBANDER2022 avatar Sep 16 '25 12:09 ALBANDER2022