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Learning WebRTC the Hard Way 👀
# 断点调试 - WebRTC 学习指南 Learning WebRTC the Hard Way 👀 [https://webrtc.mthli.com/basic/webrtc-breakpoint/](https://webrtc.mthli.com/basic/webrtc-breakpoint/)
# 编辑视频帧 - WebRTC 学习指南 Learning WebRTC the Hard Way 👀 [https://webrtc.mthli.com/common/frame-transformer/](https://webrtc.mthli.com/common/frame-transformer/)
# ICE 交互流程介绍 - WebRTC 学习指南 Learning WebRTC the Hard Way 👀 [https://webrtc.mthli.com/basic/ice-stun-turn/](https://webrtc.mthli.com/basic/ice-stun-turn/)
# PeerConnection 连接流程 - WebRTC 学习指南 Learning WebRTC the Hard Way 👀 [https://webrtc.mthli.com/connection/peer-connection/](https://webrtc.mthli.com/connection/peer-connection/)
# 编译源码 - WebRTC 学习指南 Learning WebRTC the Hard Way 👀 [https://webrtc.mthli.com/basic/webrtc-compilation/](https://webrtc.mthli.com/basic/webrtc-compilation/)
# 视频推流过程 - WebRTC 学习指南 Learning WebRTC the Hard Way 👀 [https://webrtc.mthli.com/connection/video-streaming-process/](https://webrtc.mthli.com/connection/video-streaming-process/)
# 前言 - WebRTC 学习指南 Learning WebRTC the Hard Way 👀 [https://webrtc.mthli.com/](https://webrtc.mthli.com/)
引用: 我们都知道,当多张连续图像以一定的速率(比如每秒 24 张)播放,即可形成视频。但视频传输却并不是单纯地发送连续图像这么简单。假设一张图像分辨率为 1280x720,且每个 RGB 像素点大小为 24bit,则单张图像大小约为 21.1Mb;如果每秒需要传输 24 张,则大约需要占用约 506.4Mb [^1] 的带宽。显然这样的带宽占用是不现实的。 修正: 21.1Mb/8 = 2.64MB
# ICE 交互流程介绍 - WebRTC 学习指南 Learning WebRTC the Hard Way 👀 [https://webrtc.mthli.com/basic/p2p-hole-punching/](https://webrtc.mthli.com/basic/p2p-hole-punching/)
添加完depot_tools到PATH之后,需要在任意目录下运行 gclient ,它会自动update depot_tools一些组件,如果直接运行fetch命令,可能会缺乏一些组件报错