mstoeckl

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> SuperTux is not aimed to replicate realistic behaviours. This is just a little visual effect. This is out of scope for this PR - and this might be adjusted...

> couldn't we introduce virtual `before_draw` and `after_draw` methods to the `GameObject` class that get then overridden in the particular child classes? I would not recommend this. * All of...

> It is possible to add a version information to the levels which can be used to decide on which features must be disabled for this level to work correctly....

> Not supporting backwards compatibility would be another option. Level backwards compatibility does not need to be a binary decision; levels don't suddenly and entirely break as things change so...

I don't have the setup to reproduce this issue, but suspect it's caused by swaylock queuing multiple unlock requests to its PAM handling subprocess, which tries to process all of...

> Does this work with the tarantula? It looks fine to me, when I test it at 165Hz. (It's possible the velocity values are a bit off, but if so...

> What do you think about implementing this, but for scripted objects? (Not related to this pr). Doing position extrapolation for ScriptedObjects is very low priority for me, as AFAIK...