msobanion

Results 3 comments of msobanion

Thanks for the response! I was thinking about using a geometry shader to visualize pre-computed normal vectors for each point as whiskers. This would be very useful for understanding how...

Great, thanks for bringing this to my attention!

Hello, Thank you for your help back in August! I ended up using your point normal shader code in a per-point uncertainty calculation and visualization shader I developed for TLS...