kotlin-godot-wrapper
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Godot wrapper for Kotlin/Native
Kotlin/Native wrapper for the Godot Game Engine
Overview
This is a Kotlin language wrapper for the Godot game engine. It uses the GDNative utility to interact with Godot's core api's. The wrapper provides you Godot API's as Kotlin classes, so you can write your game logic completely in Kotlin. It will be compiled into a dynamic library using Kotlin/Native. It contains GDNative bindings which allows Godot core and Kotlin code interact with each other. You don't have to worry about any binding logic. Just write your game scripts like you would for GDScript or C#.
Getting started
Look into Getting started section to get more information.
API differences from GDScript
Look into API differences from GDScript section to get more information.
Registering classes
Look into Registration section to get more information.
Compiling from sources
Look into Compiling from source section to get more information.
Authors
All authors are indicated in CONTRIBUTORS section on GitHub.
If you have any questions, issues or feature suggestions you can write an Issue here.
License