nathan lachenmyer

Results 30 comments of nathan lachenmyer

@PierreTerdiman thanks so much! It looks like the physics simulation isn't actually the bottleneck in my app, but this was all very helpful for me to better understand how the...

Hey guys -- thanks for looking into this! I'm not entirely sure where this leaves us; I'm still trying to grok the different methods (VBO vs FBO vs push/pop and...

I think the best bet would be to render to a `ci::gl::Fbo` and then apply a shader to your output that would add the outline.

@adielfernandez I'm running into the same issue; did you ever make progress on this?

@simongeilfus Did you ever put together any of the changes for this? I'm running into a very similar issue integrating Cinder with NVIDIA PhysX. It seems to me the quickest...

How does the `geom::Target` solve this problem? Are there any examples to clarify the intended use case for it? It seems like I would only have access to the mesh...

@richardeakin Thanks for the thorough response -- that all makes sense! I got Cinder-WMFPlayer working for my own short-term purposes, but I think I may work on using the latest...

In my experience, if you're getting 0.0 regardless of the input, then you've miswired it somehow. It took me several tries to get the wiring right, but once I did...

Are there any updates on if this is supported yet? I'd like to have my server handle receiving small audio and video files.

I'm having the same problem. `request.body` always returns `{}` while testing with something like RESTClient, so I can't test the functionality of my endpoint.