moraaar
moraaar
With the latest code from development (cc6c096) now this causes an instant crash on Android. Increasing to blocker since android development is blocked by this. The callstack shows it comes...
This issue still occurs with the latest (a8199a8f34231c9f23b22b077c14fe5553be3f28) that includes the Interface fix (https://github.com/o3de/o3de/pull/11176), so this is different issue.
Yeah, I will verify it on my next Android execution.
@LB-TomaszSerwanski this bug seems pretty old. Could you please verify this issue still happens? Thanks. I tested this today with the latest code and all the o3de icons were present....
Thanks for confirming @LB-TomaszSerwanski. @byrcolin is sig/content still the right SIG for issues on pre-built SDK? Tagging @jjjoness and @amzn-leenguy
I will remove the platform/android label, since the issue occurs on PC, not on android.
PhysX Material refactor work to remove physics material library was submitted by the following PR: - https://github.com/o3de/o3de/pull/9856 The same refactor was done for blast materials: - https://github.com/o3de/o3de/pull/9211
**[Impactful Change]** Physics material refactor **What’s changing?** Physics material assets are now managed independently. The concept of physics material library has been removed and now one asset is one physics...
This issue seems pretty old. I tested this today with the latest code, the editor didn't crash when clicking on Reload and the o3de icons were present. I didn't try...
Thanks for confirming @LB-TomaszSerwanski. I will remove the platform/android label, since the issue occurs on PC, not on android. sig/content seems to be the better fit to look at this...