Igor
Igor
> > It would be awesome if it could load items in a async way. > > use Corountine make load data asynchronously pretty easy~ > > ``` > class...
> but in unity Coroutine = asynchronous operation ≈ async > > it is easy to start onfilled and stop onrecycle。 if use Task,webgl not support yet and a little...
Have the same issue. As a temporary solution, add this to your dependency.xml `...` ` ` ` ` ` extra-google-m2repository` ` ` ` ` ` https://maven.google.com` ` ` ` `...
Hi, I have plans to big update for this plugin this year
Yeah, it could. :( Check it out better https://github.com/kmbang/UnityNativeEdit