Igor

Results 25 comments of Igor

Good idea. I'll add this feature.

Hm, let me see.. Can't answer right now, will review the sources. Do you test on Android or iOS?

Seems it's default Android input field size. If we want to control it, need pass more data to plugin.

You can. All sources are available. When I found free time, I will try to refactor this part.

Hi, can you provide more details? Maybe screenshot

In current realization you cannot do it in runtime. But you can add that methods in plugin and make PR.

No, to do it correctly, I have to add some native methods and implementation in Unity. I added this to my todo list.

There is some bug, yeah. But now I really have no time to do smth with that. If you can suggest some good solution – I will merge it

Hm.. but you can implement you own async load in OnFill method.