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UV binormals are flipped on mirrored faces.

Open GTD-Carthage opened this issue 7 years ago • 1 comments

The following shot demonstrates a seam - the mirrored symmetric side of the model has normals rendering incorrectly:

ingameshot

The following shot shows the same model with correct rendering in Unity 3:

insideunity

An old Model Viewer screenshot showing the geometry of the same ship, with tangents visible:

unknown2

A Model Viewer screenshot showing the geometry of an vanilla asset from Hello Games. Compare the arrangement of green lines between either side of the mirrored object.

unknown

Check tests/cubeSymmetryTest/symmetry_seam_test.blend for sample.

GTD-Carthage avatar Sep 20 '18 06:09 GTD-Carthage

@gregkwaste I think this is more your domain

monkeyman192 avatar Sep 20 '18 06:09 monkeyman192