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Large maps do not render when client PC has low memory size

GL_INVALID_FRAMEBUFFER_OPERATION: Desired resource size is greater than max renderbuffer size
is the issue we are trying to address.
It seems like computers with less Max Render Buffer Size are struggling w/ this issue.

have same issue on my game with 500x500 map. Game example - Game ID: 61e999b47cd96d13a80f1781
culling tilemap should be pretty easy, because the tile positions are already sorted in an array. fetching the tiles within viewport should be doable in a constant time.