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Large maps do not render when client PC has low memory size

Open m0dE opened this issue 5 years ago • 3 comments

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m0dE avatar Sep 22 '20 21:09 m0dE

GL_INVALID_FRAMEBUFFER_OPERATION: Desired resource size is greater than max renderbuffer size is the issue we are trying to address.

It seems like computers with less Max Render Buffer Size are struggling w/ this issue. image

m0dE avatar Sep 22 '20 22:09 m0dE

have same issue on my game with 500x500 map. Game example - Game ID: 61e999b47cd96d13a80f1781

Grenagar avatar Jan 26 '22 16:01 Grenagar

culling tilemap should be pretty easy, because the tile positions are already sorted in an array. fetching the tiles within viewport should be doable in a constant time.

m0dE avatar Jan 31 '22 17:01 m0dE