pyrender
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Quaternion must have norm == 1.0 (DOCS UNCLEAR)
I am simply trying to rotate a mesh. Why are the docs so unclear??
what ive tried:
pyrender.Node(mesh=mesh, rotation=(1.0, 1.0, 1.0 ,1.0))
pyrender.Node(mesh=mesh, rotation=[1.0, 1.0, 1.0 ,1.0])
pyrender.Node(mesh=mesh, rotation=np.array([1.0, 1.0, 1.0 ,1.0]))
but np.array([0.0, 0.0, 0.0, 1.0]) works