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Nativization results in error

Open HungryRobotics opened this issue 4 years ago • 1 comments

If you attempt a project for inclusive nativization method it returns the error:

UATHelper: Packaging (Android (ASTC)): ERROR: Missing precompiled manifest for 'TargetSystem'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in TargetSystem.build.cs to override.

And

  1. I have no idea about that stuff,
  2. surprisingly (or not actually) all the googles are blue print users who are clueless like me. you C++ users are jerks for not telling us boooo boooo :p

HungryRobotics avatar Apr 16 '21 22:04 HungryRobotics

you C++ users are jerks for not telling us boooo boooo :p

lol

Thank you for the feedback @HungryRobotics

I actually never used the nativization thing in Unreal, so that's probably an expected error. I'll try to look at it for the next version.

mklabs avatar Apr 26 '21 13:04 mklabs